Art Test – Vehicle Suspension / Chassis (Mid-Poly)
Real-time mechanical asset created as an art test.
Focused on clean mid-poly geometry, readable forms, and production-ready topology.
• Mid-poly workflow (no high-poly, no normal bake)
• Optimized for real-time use
• PBR materials (Metal/Roughness)
• Clean topology and consistent scale
• Subtle wear suitable for in-game assets
Tools: Maya, Substance Painter, Unreal Engine