Sergiej Zhupanenko
3D Artist | Hard Surface & Environment | Unreal Engine
Warszawa, Poland
Summary
3D Artist specializing in hard-surface assets for real-time applications.
Experience with Unreal Engine pipelines, PBR workflows, and optimization for games and simulations.
Focused on clean topology, production-ready assets, and efficient workflows.
Available for full-time, contract, and freelance work.
Skills
Hard Surface ModelingLow-poly ModelingVehicle ModelingWeapon ModelingProp Modeling3D AnimationUV MappingPBR TexturingTexturingEnvironment ModelingPlasticity
Software proficiency

Maya

3ds Max

Plasticity

ImageModeller

UVLayout

Blender

ZBrush

Mudbox

Photoshop

Quixel Suite

CorelDRAW Graphics Suite

Substance 3D Painter

Substance 3D Sampler

Substance 3D Designer

Marmoset Toolbag

xNormal

Unity

Unreal Engine

MoI3D

Marvelous Designer
Productions
Video Game
Road Kings
Year
2024
Role
3D Enviro Artist
Company
Saber Porto
Video Game
Jurassic Park: Survival
Year
2025
Role
3D artist
Company
saber
Video Game
Insurgency: Sandstorm
Year
2025
Role
3D artist
Company
Saber
Video Game
Pirates Republic
Year
2023
Role
Senior 3D Artist
Company
Golden Hind Games
Mobile Game
wot blitz
Year
2020
Role
Outsource Vehicle Artist
Company
Wargaming
Video Game
Architect: Episode 1
Year
2010
Role
3D Generalist
Company
Dotar Games