Heckler & Koch HK21 – Game-Ready Weapon
Insurgency: Sandstorm
Real-time weapon asset created for a first-person shooter.
Focused on clean topology, accurate proportions, and believable material response.
• Game-ready asset
• PBR workflow
• Optimized for real-time rendering
• Texturing and final presentation by me
Tools: Maya, Substance Painter, Marmoset Toolbag