This turret was created for the World War 3 project (The Farm 51).
The model was built in Maya as a high-poly asset using subdivision modeling to ensure clean geometry and high surface quality. Additional detailing such as weld seams and fine elements was sculpted in ZBrush.
The asset includes all major components of the turret: armored plates, ERA blocks, observation devices, hatches, and the smoke grenade launcher system. Final rendering was done in Marmoset Toolbag.
The main goal of this work was to achieve an accurate and detailed representation of the real-life prototype, providing a solid base for further optimization and baking into a low-poly game-ready model.